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Weapon Speed Research: Despite the few uses of this there bucks as expressed by other members of the board I went ahead with it anyway. The speed of the game is set to run as efficiently as possible, a stopwatch syncs up with the mission timer.

My tests were done with Ethan, mashing the button as fast as humanly possible, the majority of my trials were within .2 of a second of each other, and in conclusion I find this to be more accurate for a simple average swing time than trying to use the same timing for each trial. Plus different people may have different timing and such anyway.

The measurement of time is from the initial button input to the final swing of said weapon combo. I took 50 trials for each weapon type eliminating and re-doing those that were inaccurate (like if I pushed the buttons too slowly or whatnot).

These are my results, final hits per second are rounded to the nearest ten-thousandths, and Rating is rounded to the nearest whole number for simplicity. Rating is from slow to fast and not rounded up.

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