Home » Games News » Being blown up in just a few GCDs doesn't leave
Burst damage in PvP: The term "Burst" has kind of taken on a life of its own, much like "scaling" and "stealth nerf." It's not a bad word. Too much burst is bad, just like too much CC, too much there gold healing or too much mana regeneration are bad.
Burst on demand is a useful mechanic. But they don't think the matches are as fun when someone just crushes your face in while you have very limited options in countering it.
At the same time they can be fairly quick and easy to implement and provide an additional thing to do for some players. It's possible they will add more in the future but we will have to wait and see.
It can be frustrating to be crowd controlled too much, but at least in that situation every player has a trinket, and many classes have additional ways to break out.
Being blown up in just a few GCDs doesn't leave you a lot of options, and it often doesn't even require much skill or finesse from the burster.
On the opposite extreme, not being able to finish someone off before a heal lands, means that fights go on forever. Buy WoW Gold to enjoy playing now!


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